Outstanding army construction program - always my go-to tool for building armies (this is me avoiding copyright issues).A couple recent things:Add Drake MacBane for the Mercenaries.Sword Knights aren't included in pNemo's tiers.Keep up the great work!
There is still a problem with Kaelyssa, Night's Whisper tier at the third level you still have it at "Mage Hunter Assassins" when it should be "Mage Hunters" for the simple fact you can't have more than 2 Mage Hunter Assassin in a one Caster game, and also on Ravyn, Eternal Light second tire you can include a free "Mage Hunter" that should mean Narn, Mage Hunter of Ios, even if hes needed for tire 3. Just wanted to say that this is a great tool :)
for Vyros, I noticed that when you add the second unit of Sentinals for his theme army, he should be able to add a second UA for them. He gets one for free but can have a second. I believe that this is not working at this point.
Why is it that the collection manager NEVER saves my changes! I love the collection manager to track my pct painted...and it loses every change I make. PLEASE look into this.
Hey, just found another small bug in menoth! Amon Ad-Raza's tiers don't allow Allegiants to be added, but are required for tier 3.
'X+' means 'X or more'pGaspyNon-C Jacks, Cankerworm; Bane Thralls, Bile Thralls, Mechanithralls, Necrosurgeon; Bloat Thralls, Machine Wraiths, Necrotechs, Scrap Thralls, Skarlock ThrallT1: Includes only above models.Effects: Mechanithralls get ADT2: 3+ NecrotechEffects: -1cost Slayer and CorruptorT3: CankerwormEffects: Place 1 Large wreck marker for each helljack and 1 Small wreck marker for each bonejack in Gaspy's battlegroup within 20" of your back edge. Cannot be within 3" of another terrain feature.T4: 3+ HelljacksEffects: Warjacks gain +2spd on your first turn.eGaspyNon-C Jacks, Cankerworm, Deathjack; Banes, Cephalyx, Combine; Necrotechs, Scrap Thralls, Skarlock, Cephalyx Solos, Bane Lord TartarusT1: Includes only above models.Effects: Cephalyx units gain AD.T2: CombineEffects: You can redeploy one model/unit after deployment.T3: 2+ Slaver unitsEffects: Free Overlords unit ignoring FAT4: DeathjackEffects: Warjacks get 1 focus on your first turn.pDennyNon-C Jack(no Nightmare); Bile Thralls, Mechanithralls; Necrotechs, Scrap Thralls, Pistol Wraiths, Warwitch SolosT1: Includes only above models.Effects: +1 FA Warwitch Solos per Helljack. Sirens get AD.T2: 3+ SolosEffects: +1 on starting rollsT3: 4+ BonejacksEffects: Add one free BonejackT4: 2+ HelljacksEffects: 1 Helljack gets AM for each SireneDennyNon-C Warjacks, Nightmare; Bane Knights, Units with Incorporeal; Skarlock, Solos with Incorporeal, Warwitch SolosT1: Includes only above models.Effects: Solos with Incorp get +2 on first turnT2: 2+ UnitsEffects: 1 free Machine Wraith for each unit after the second, ignoring FAT3: NightmareEffects: Denny's battlegroup gains Ghost Walk on your first turn.T4: 3+ WarjacksEffects: +2" Deployment zone
pGoreshadeWarjacks with Pathfinder; Bane Thralls, Cylena Raefyll & Nyss Hunters; Solos with Incorp, TartarusT1: Includes only above models.Effects: Stalkers gain ADT2: 2+ Bane ThrallsEffects: Thralls and Tartarus gain AMT3: Nyss HuntersEffects: +1 on starting rollT4: 3+ StalkersEffects: 1 Free StalkereGoreshadeNon-C Warjacks; Banes, Combine; Necrotechs, Scraps, Pistol Wraiths, Skarlock, Bane SolosT1: Includes only above models.Effects: Thralls are FA UT2: 2+ Thrall UnitsEffects: Free Thrall UAT3: CombineEffects: You can redeploy models in his battlegroupT4: 3+ bonejacks with arc nodesEffects: Friendly models can start with his upkeep spells in play. He does not pay to upkeep these spells on his first turn.pSkarreNon-C Bonejacks, Helljacks with Amphibious; Boarding Parties, Bloodgorgers, Revenant Units, Satyxis units; Necrotechs, Scraps, Skarlocks, Satyxis solos, Rengrave, GerlakT1: Includes only above models.Effects: Amphibious helljacks gain ADT2: 2+ SatyxisEffects: Your models gain PF on your first turnT3: 2+ HelljacksEffects: For each helljack, place one 4" shallow water AoE within 20" of back edge; cannot be within 3" of another terrain featureT4: 2+ medium-based unitsEffects: Gerlak and medium based units gain AMeSkarreNon-C Warjacks; Satyxis units; Satyxis SolosT1: Includes only above models.Effects: Satyxis Raider units become FA U. +1FA Raider Captains for each Raider unitT2: 2+ Raider UnitsEffects: Free RAider UA, ignoring FAT3: Blood Hag UAEffects: Satyxis models/units gain Stealth during first round of gameT4: 2+ HelljacksEffects: +2" deployment zone
TerminusNon-C Jacks, Deathjack; Blood Gorgers, Soul Hunters, Revenant Units; Necrotechs, Scrap Thralls, Skarlock, Revenant Solos, Darragh Wrathe, GerlakT1: Includes only above models.Effects: -1 cost Revenant Crew of the AtramentousT2: RengraveEffects: Revenant units and Rengrave gain +2spd on your first turnT3: Blackbane UnitEffects: Revenant models/units gain Incorp on your first turnT4: 2+ helljacks with amphibiousEffects: Amphib jacks gain ADVenethraxNon-C Warjacks; Boarding Parties, Bloodgorgers, Mechanthralls, Necrosurgeon; Pistol Wraith, Skarlock, GerlakT1: Includes only above models.Effects: -1 cost SeethersT2: 2+ unitsEffects: Place one 3" cloud AoE within 20" of back edge. Cannot be placed within 3" of another terrain feature. Models with Eyeless Sight do not ignore these clouds. These effects leave play after the first round.T3: GerlakEffects: Gerlak and Bloodgorgers gain ADT4: 2+ SeethersEffects: Seethers gain AMCovenT1: Includes only above models.Effects: Soulhunters are FA:2. +1 FA Sirens for each helljackT2: Darragh WratheEffects: Soulhunters begin with 1 soul tokenT3: CombineEffects: You can redeploy one model/unitT4: 3+ helljacksEffects: 1 Helljack gains AD for each Siren
New Bonejack: Ripjaw; FA U, PC 5, Arc NodeNew Unit Attachment: Bane Thrall Officer & Standard; FA 1, PC 3New Unit Attachment: Satyxis Blood Hag; FA 1 PC 2New Solo: Satyxis Raider Captain; FA 2, PC 2That should be everything.